![]() The company found itself between a rock and a hard place, since EA was expecting a sequel and wasn't keen on new IPs at the time.ĭuring the early to mid-2000s, EA focused on sequels and spin-off titles instead of establishing new IPs. System Shock fans are very loyal to the series and wouldn't hesitate to criticize a sequel's shortcomings, especially since Visceral wasn't System Shock's original creator. Visceral also realized how difficult it would be to make a sequel to such a legendary franchise. ![]() From here, Shodan has no doubt got into another space station’s systems using her body, and turned it into a nightmare for the humans onboard.Related: Amnesia Rebirth: Examining New Horror for the Series Sorry for the spoilers, but after the main character thinks they have destroyed Shodan, she managed to inhabit the body of a human called Rebecca. Story-wise, Warren Spector has previously confirmed it will continue on immediately from the events of System Shock 2. Based on what we know, it will be a first-person game, that blends survival-horror, role-playing, and immersive sim elements together. The System Shock 3 gameplay has previously been confirmed to follow in the footsteps of the second game, but with the refinements of twenty years of game design. Eventually it would be shelved as they developed the idea for Dead Space instead, and the System Shock IP was left in the dust. ![]() The first concept of System Shock 3 began some fifteen years ago, after the original IP owners, EA, renewed the System Shock trademark, and EA Redwood Shores began development on the project.
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